Destiny 2 Director Says They're Not Working On Weapons 2.0Time: 2019-09-10
Destiny 2's armor 2.0 system, coming in the Shadowkeep expansion, will make some dramatic changes to the game. Players will have far more customization options than they currently do, and they won't be required to sacrifice looks in order to put together an ideal build thanks to the use of 'universal ornaments'. It's a major overhaul that promises to shake up the game in some positive ways.
Given how eager players are for armor 2.0, it's fair to wonder if Bungie is quietly working on a similar weapons 2.0 upgrade. Today we're told that's not the case. Game director Luke Smith said on the Kinda Funny Games show earlier that it's not happening, and the reason is because the guns are already pretty good.
"We're looking at weapons overall right now. There's a long, long, probably 2000 words, deleted scene from the director's cut [the mega-update trilogy Smith posted last month] that's really looking at things like infusion in weapons and the relationships we want players to think of [with] their weapons in Destiny. We're not working on weapons 2.0 right now," Smith says around the 2:51:00 mark.
"It's the type of thing where we could bet on that right now, but what we really are looking at is how are going to continue to grow build crafting. And that's the frontier we're exploring right now. I can imagine at some point taking a look at weapons down the road, but I think that's pretty fair down the road.
I think there's some stuff that we're going to continue to improve about weapons, like I've been seeing a bunch of chatter and sentiment around, like, 'We want certain weapons from certain activities to feel more special.' I think there's good feedback that I've been seeing there. But there's not an active, 'Let's overhaul weapons!' Nope, those are good. Let's figure out what the behavior we want players to have, like the emotion we want them to feel with their items, and figure out what the right hinge to do with weapons is once we have that answer."
"That period for me lasted about a year, I think, of looking at the game and what was happening with it. Mark and I were working on some different stuff at that point, and.... feeling like your work is unfinished is a really bad feeling. And so I would say that period after the game came out and we really felt like our work was unfinished was a low point, and I think if there's anything people have taken away from that period and the way that we turned things around in Forsaken and the way that we've gathered ourselves up this year going forward, it's to finish what we started—like the metaphorical 'Never Again' tattoo Mark and I and a bunch of folks from the team have on us to not set the game adrift like that again."
Destiny 2: Shadowkeep comes out on October 1. Smith's segment starts at about 1:29:00.
Related News :
>> Battle.Net Roles Need To Register For Transfer As Destiny 2 Moves To Steam For Free Release Starting On October