20th Anniversary of Counter-Strike: The Changes of Weapons & Skins

Time: 2019-06-19

The Counter-Strike series has been around for 20 years since its inception, during which we have undergone version changes, map upgrades and optimizations.
 
In the summer of 1998, a game called Half-Life at the E3 exhibition in the United States stood out from the crowd and was unanimously recognized by the players. The perfect level of development and novel gameplay are almost impeccable. What is even more unexpected is that Valve Corporation directly exposes the source code of Half-Life to the public.

Players can create a variety of mods based on the large framework, and this game environment also provides sufficient nutrients for the birth of the CS series in the future. Because of this, many MODs based on the Half-Life engine have sprung up, and Counter-Strike is one of them.
 
In 20 years, CS has also been updated from the original Beta version until it becomes today's CS:GO. The original youthful L337 warrior has become a greasy middle-aged uncle. In 20 years, CS is constantly changing. The only constant is the enthusiasm of the players and the initial heart of the competition.
 
Weapons & Skins is constantly upgrading
Counter-Strike as multiplayer first-person shooter video games, weapons is an essential element in this game. No matter how the version changes, the M4A1 have a faster rate of fire and stable ballistics, the AK47 is cheap but the firepower is strong, and the AWP is a fatal blow.
 
Upgraded from version 1.6 to 1.5, CS ushered in two new types of guns - Gaill and Famas. The emergence of two new guns also changed the game tactics. There were no strong pistols and miniature submachine guns in the early CS 1.6, and the rifles dominated the game. The appearance of these two rifles, which are priced at 2,250 and 2,000 RMB respectively, greatly enriched the starting strategy of the semi-final and increased the enjoyment of the game.
 
At the same time, Counter-Strike: Global Offensive is the most different from the previous version is the concept of adding skin. Each weapon has a wide variety of skins, and each skin has different qualities and wears levels that also determine the value of these skins. Different degrees of wear determine the age of the weapon, so that each skin is almost unique. Finally, some of the weapons in CS: GO have StatTrakTM counting, which records all the kills you use with this weapon.

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20th Anniversary  Weapons & Skins Changes  Counter-Strike Guide